![]() It should reset to its default A-Pose, but I noticed that the fist is remaining posed, and for some reason it thinks THAT is the default starting position for the mesh (which it isn't). I'm assuming this issue is on Daz's end as when I run the Daz-to-Blender script, I notice an issue when it un-poses the figure (see below image). Here (below) is what the pose should look like. ![]() The skeleton is posed correctly, but the mesh is all warped.ĭaz Mesh is not aligned with Daz Skeleton. In this image (below) you can see how the pose is all messed up for this part of the hand. I'm having some issues with Daz and/or Blender.I have a figure that I'm trying to export to Blender using the Daz-to-Blender Bridge script/addon.
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